"Gamify" refers to the process of incorporating elements of game design—such as scoring, rewards, challenges, and competition—into non-game contexts to engage users, motivate behaviors, or achieve specific objectives. By adding these game-like features to activities or processes, gamification aims to make tasks more enjoyable, engaging, and interactive. For example, a fitness app might gamify exercise routines by allowing users to earn points for each workout completed, level up, or compete with friends. This technique is commonly used in various fields, including education, business, fitness, and marketing, to boost participation and encourage positive habits.